Tuesday, February 2, 2010

Visual Weapons. Done Easy!

I've started work on the animation system for Realms of Quake. I've recently made a tool-mod, currently called Vwep Framer, that lets you easily get angle and origin offsets for visual weapons... then in Realms of Quake it uses avelocity and velocity to position the weapon. I was thinking how easy it would be to do the same for visual armor, though that'd cost a lot networking side.

Basically here's what happens in Vwep Framer:
(using ingame mouse cursor)
- Place point #1 - this is for the placement (origin) of the weapon
- Place point #2 - this is for finding a forward angle
- Click the QC button and it exports the code needed to place into Realms of Quake

That's all, 3 EASY steps.

I'll post a pick of the animation tool-mod when it nears completion.

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