Friday, January 29, 2010

First run through....


Player Classes (left to right) : Soldier, Medic, Berserker, Runic

Throughout my desktop computer and my laptop I have about 15-20 folders of Realms of Quake related tests/projects. I've recently said "fuck em" to almost all the previous work I've done and am now actually getting some shit done. The player HUD is almost complete. The Skills system is damn close to complete... just a few bugs to screw around with. The system for spawning in monsters/npcs/objects into the game is started, though needs a crap-ton of work. And I don't have enough caffeine!!!

I've started trying my game over the LAN here at home, making sure it works alright for multiplayer. I have almost all the bugs grinded out of that aspect. While it will be possible to play solo, it is not recommended, as most of the game will be kind of hard for one player.

I'm starting to think that my plan to make this somewhat massively multiplayer are looking sort of grim.

Firstly, the engine that I'm using is Darkplaces, by Lordhavoc. Which only supports up to 255 players on one server and I know very little about engine coding.

Secondly, the code that I'm using isn't going to be fully optimized to allow even 255 players, as I don't know CSQC (client-side qc). This means all the HUD are little fucking entities that are constantly updated on all clients all the time. This could mean a shit-ton of entities on the server.

Third, I will not be able to afford a badass server or dedicated line to run a server this huge. My home connection is pretty badass, but not THAT badass.

So, here's the plan!

I'm going to make a Cooperative Online RPG. It would be recommended that you play this with your friends with only 5-10 players online at once.

Once things are said and done, and this puppy is released and supported for a while... I'm hoping to get a team together and make a free-to-play MMORPG.

That seems to be all for now!

1 comment:

  1. I like that plan! The work you have done for this cooperative online RPG so far is truly aspiring.

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