I just bought a domain! I'll probably end up posting all Realms of Quake related articles on there. I also have another domain, though I'm not sure what I'll do with it.
REALMS OF QUAKE WEBSITE
Coming soon... RoQ Wiki!
Thursday, February 25, 2010
Wednesday, February 10, 2010
Giving CSQC a Go
I've recently decided that I NEED to learn CSQC. The only problem is, it's probably the least documented programming language on the internet. I don't see how sooo many people know how to use this, with nothing but the code itself to look at for reference.
Oddly enough, I learned QC by just tinkering with it, with nearly no programming experience whatsoever beforehand. I just can't do that anymore. I need something to read. I don't have all the time in the world anymore. I'm not 11 anymore.
So, if anyone that possibly reads this could link me to some resources I may have missed, that would be amazing!
Oddly enough, I learned QC by just tinkering with it, with nearly no programming experience whatsoever beforehand. I just can't do that anymore. I need something to read. I don't have all the time in the world anymore. I'm not 11 anymore.
So, if anyone that possibly reads this could link me to some resources I may have missed, that would be amazing!
Saturday, February 6, 2010
Think it's done... probably...
- No frames on weapon model.
- Use any model you want as a weapon.
- 2-3 click animation. (done in another mod, "tool" mod)
- Very fluid motion.
Tuesday, February 2, 2010
Visual Weapons. Done Easy!
I've started work on the animation system for Realms of Quake. I've recently made a tool-mod, currently called Vwep Framer, that lets you easily get angle and origin offsets for visual weapons... then in Realms of Quake it uses avelocity and velocity to position the weapon. I was thinking how easy it would be to do the same for visual armor, though that'd cost a lot networking side.
Basically here's what happens in Vwep Framer:
(using ingame mouse cursor)
- Place point #1 - this is for the placement (origin) of the weapon
- Place point #2 - this is for finding a forward angle
- Click the QC button and it exports the code needed to place into Realms of Quake
That's all, 3 EASY steps.
I'll post a pick of the animation tool-mod when it nears completion.
Basically here's what happens in Vwep Framer:
(using ingame mouse cursor)
- Place point #1 - this is for the placement (origin) of the weapon
- Place point #2 - this is for finding a forward angle
- Click the QC button and it exports the code needed to place into Realms of Quake
That's all, 3 EASY steps.
I'll post a pick of the animation tool-mod when it nears completion.
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